Mook, as defined by TV Tropes, is "A slang term for the hordes of standard-issue, disposable bad guys..." (see also: mob, goon, etc).
Originally, the plan for this project is to have 2 different enemy character: a mook and a boss. But then we only had 3 weeks to get this done (and we're students, please), so the boss is off. This mook here is what we chose in our presentation of a game demo in the form of a video (we can't Unity, sadly).
To explain this entire design, the story of our project involves a protagonist who had been neglecting a lot of things in her life due to work. We wanted an antagonist that represent the neglect, and one of such concept had to do with "blindness" (or "seeing but not perceiving", thanks Z!). So we started out with some concept arts playing around with eyeless abominations, ranging from fairly humanoid to something eldritch.
The team liked the beaky earful humanoid/beastial abomination lol
The posed model at 100Kish poly, somewhere in the middle. (actual poly count for the highest sub is about 7 millions)
I apparently fail at exporting .FBX for SketchFab. So YouTube to the rescue.
I may or may not revisit this to fix the excessive amount of twitch, depending on time and software.